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Study of the Steam experience

       introduction        The purpose of this research was to develop a STEAM program in the context of teaching and learning Robot in schools in Yemen instrument and implement it in a high school class to determine the program’s effectiveness. The STEAM program was developed through a continuous consultation process between a development team and external experts, students recognized the meaning and necessity of STEAM education as a problem-solving procedure that resulted in increased STEAM literacy and a development of concepts through sharing opinions. Most students indicated that they would frequently make use of the knowledge they learned in the STEAM program in their science class because it allowed them to have a better understanding of the problem-solving process. Therefore, STEAM programs in science class are apt to contribute to STEAM literacy through the integration of science, technology and art as wel...

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